Thursday
Aug042011

Field Day 2011 line up

This is more so that I have it to hand, but perhaps useful for others - the stage times for Field Day 2011. I've put a little mark against those I'm interested in seeing play and hopefully add some Soundcloud links in there later. Theres a bit of overlap but then at a festival that's always the way. It should be a fun day!


Eat Your Own Ears Main Stage


Time Artist Wanna see
21.40 Wild Beasts *
21.00 Baio (Vampire Weekend) DJ
20.10 The Coral
19.40 Jen Long DJ
18.55 Warpaint *
18.30 Huw Stephens DJ
17.45 John Cale *
17.15 Huw Stephens DJ
16.30 Electrelane *
16.05 Jen Long DJ
15.25 Villagers
15.00 Justin Spear DJ
14.20 Sun Ra Arkestra
13.55 Justin Spear DJ
13.25 Junip *
13.00 Chimes
12.30 Willy Mason

Bugged Out! Stage


Time Artist Wanna see
21.45 Carl Craig presents 69
20.30 Michael Mayer
19.15 Kieran Hebden B2B James Holden
18.00 Erol Alkan
17.00 Benga & Youngman
16.00 L-Vis 1990
15.00 James Blake DJ
14.00 Roska
13.00 Pearson Sound
12.00 Matt Walsh

Laneway Festival Stage in association


Time Artist Wanna see
20.50 The Horrors *
20.20 Baio (Vampire Weekend) DJ
19.30 James Blake
18.40 Baio (Vampire Weekend) DJ
18.00 Jamie Woon *
17.30 Jon Hopkins DJ
16.50 Twin Shadow
16.30 Jon Hopkins DJ
15.50 Mount Kimbie *
15.30 Laneway Festival DJ
14.50 Matthew Dear Live Band
14.20 Laneway Festival DJ
13.50 Connan Mockasin
12.50 2.54
12.00 The History of Apple Pie

Village Mentality Stage


Time Artist Wanna see
21.35 Gruff Rhys *
20.25 Anna Calvi *
19.15 The Sea and Cake
18.00 Omar Souleyman
16.55 Konono No.1
15.50 About Group
15.25 Jon Hillcock DJ
14.45 Ariel Pinks Haunted Graffiti *
14.20 Jon Hillcock DJ
13.50 Mark Kozelek *
12.55 Toy
12.00 Faust

Bloggers Delight/Lanzarote Stage


Time Artist Wanna see
20.00 SBTRKT
19.00 Jamie XX *
18.00 Actress *
17.30 Casper C DJ
16.50 Zola Jesus *
16.25 Nik Nik Nik DJ
15.45 Oneohtrix Point Never
15.15 Skull Juice DJ
14.45 Darkstar
14.25 Casper C DJ
13.50 Ducktails
13.25 Skull Juice DJ
12.45 Anika *
12.00 Lanzarote DJ

Shacklewell Arms/Lock Tavern Stage


Time Artist Wanna see
22.20 Glasser *
21.55 Chad Valley
21.20 Factory Floor *
21.00 Dollop DJ’s
20.30 Born Ruffians *
20.10 Dollop DJs
19.40 Tribes
19.20 Sexbeat DJ
18.50 Trophy Wife
18.30 Sexbeat DJ
18.00 Clock Opera
17.40 Leather Boy DJ
17.10 Martin Creed
16.50 Leather Boy DJ
16.20 Givers
15.55 Feeding Time DJ
15.25 Cloud Control *
15.00 Feeding Time DJ
14.35 CocknBullKid
14.15 No Pain in Pop DJ
13.50 Spector
13.30 Beach Creep DJ
13.05 Creep
12.45 No Pain In Pop DJ
12.20 S.C.U.M
12.00 God Dont Like It DJ

Do You Come Here Often? Stage


Time Artist Wanna see
21.00 Veronica Falls
20.40 Star Slinger DJ
20.10 The Bookhouse Boys
19.50 Star Slinger DJ
19.20 Spectrals
19.00 No Bones DJ
18.30 Still Corners
18.10 No Bones DJ
17.40 Visions of Trees
17.20 Jig T DJ
16.50 Echo Lake
15.00 Boom Boom Cabaret
13.40 Dance Party 4000
13.20 Greenwich Tea Party
13.00 Club.The.Mammoth VS Grimes DJ
12.40 Alitrec
12.20 Kicker Conspiracy DJ
12.00 John McIvor
Tuesday
Jul122011

A little bit of Brixton was lost this morning.

Image courtesy of Rocker_44This morning squatters of Clifton Mansions were evicted after a 15 year occupancy of building. Lambeth Council who own the building plan to turn it into luxury flats, which for me seems to go very much against the original purpose and essence of the flats.

Located on Coldharbour Lane the 22 flats were built in 1896 to house the workers of Brixton Theatre (now the Ritzy cinema) and over the years have maintained a strong cultural link with the community - former residents have included members of The Pouges, The Cult, and notably 2004 Turner Prize winner, Jeremy Deller.

In recent years the building has suffered a decline in maintenance but lost none of the character which made it special or the sense of community from those who inhabited it, many of whom were musicians and artists contributing to the local area.

In 2007 the Clifton Mansions Initiative (CMI) put together a regeneration proposal at the heart of which the vision was to provide 22 affordable live/work units for use by the Creative and Cultural Industries. It would also provide retail units to help generate income for the workspaces and a centre for outreach programmes focused on tacking Brixton's social problems.

As recently as a few months ago I heard rumours that Lambeth Council may be interesting in resuscitating ideas from the CMI - sadly this seems not to be the case.

Sunday
Jul102011

UX Camp London - UX and the Enterprise

Yesterday I attended the 2011 London UX Camp, it follows the same format as a traditional BarCamp but only over the course of one day rather than two and focused on UX, or at least anything that could be related to UX.

I'd gone along with my Osmosoft colleague, Colm Britton, and we decided to give a joint talk on the topic of UX in the Enterprise. Neither Colm nor I would consider ourselves "UX experts" (although Colm is much more design focused than I am and has recently begun taking a lead on the design elements of Osmosoft's work - and a great job he's doing too) so we figured given the audience of UX Camp it might be interesting to talk about our perspective of pushing good UX from within an Enterprise, the challenges faced, what's happening to make improvements and some of the questions we have.

At the start of the day we put our talk post-it note up onto the grid and we were somewhat surprised to see a number of Enterprise themed talks also being proposed - in fact the two main themes of the day appeared be 'UX in Agile Development' and 'UX in the Enterprise'

I thought that I'd run through some of the main points that Colm and I talked about, and some of subsequent conversations that arose during our and others presentations. I won't go through all the slides, however the full set can be found here.

 

Many of the following points are based upon experiences working in BT both on the business side (I was previously responsible for some of the web innovation work for the Wholesale arm of BT) and recent experiences working with Osmosoft - given yesterday's conversations I'm confident that these points are Enterprise wide and not necessarily BT specific ...that said the usual caveat of 'these are views of my own and not of my employer' applies!

People tend not to trust what they don't know - this is especially true in monolithic organisations where rigid structures and business norms are in place.  If you try and suggest a new approach you're often looked at as though you're crazy.  On a project a few years ago we were discussing the need for interaction design and the suggestion that we needed to pay for experts to help ensure the application was enjoyable to use was met with horror: 

...this is a business to business application, its not supposed to be fun to use

There are many views and opinions as to what skill sets make for a good UX designer - an understanding of the aesthetics of layout, typography, colour and space, the ability to communicate well with clients and developers, being able to apply the mindset and goals of multiple personas, an understanding of human behaviour. There's also a growing trend of prototyping in code so fluency in HTML, CSS, JavaScript could be expected. And with the evolution of CSS3 things like a grasp of animation and motion also come into play.

No matter what your views are as to the perfect blend of skills to make a UX designer it undoubtedly requires a unique multi-disciplined person. In contrast most Enterprises are very much role driven organisations - people fill roles of rigid pre-defined skills and anything you do which falls outside of the bucket in which you've been placed is considered wrong or ignored.

At Osmosoft we recently went through to process of writing our job standards. Here we had what could be seen as a picklist of 'things' that based on our roles we should be doing. The difficulty we had was a lot of what we actually do wasn't a part of our role - it either sat under the title of a different role or didn't exist at all. A positive outcome from completing our job standards was recognition that perhaps new job roles needed to be created and with that hopefully we can shape the skill sets required.

Perhaps the biggest challenge of all, and one that came up a lot during London UX Camp was how to justify the benefits of UX. In a world where everything requires an associated quantifiable benefit the cost of engaging a UX team is seen as an unjustifiable cost. Common sense tells you that building something that's unintuitive will lead to dissatisfaction and ultimately people not coming back to use what you've built again. As an argument for bringing in a UX team this kind of stacks up when it comes to customer facing things. But try applying this argument to internal applications and all of a sudden it becomes much more tricky.

Conversations throughout the day highlighted several approaches people have tried taking - analysis of efficiency which can then be related to a cost saving / increased revenue was common but often only possible after the fact.

As a common problem which seemed to be affecting a lot of people there was interest in continuing this discussion and come up with a robust set of metrics that'll stand up to business case reviews. I can see more posts on this topic coming soon! 

Some of the challenges of UX in the Enterprise are purely cultural, and one would hope could be changed through best practise and education. However there are also challenges which are more difficult to overcome and in some cases simply cannot be removed.

BT, as you can imagine, has a huge systems estate with much of it having been built many years ago. As such there are often constraints enforced by the capabilities of legacy systems. Like a complicated jigsaw puzzle making changes can be made at the outside but ultimately dictated by what is at the centre - and getting to centre to make changes there means carefully unpicking everything else. This is slow and expensive.

Being cognisant of these architectural constraints can be frustrating especially when it forces you to compromise on the UX - but they do need to be considered. In the past where UX experts have been engaged we've often ended up in a scenario where a beautiful prototype has been produced, this has wowed the business but when it came to actually implementing it things fell apart and what we were left with was a poor resemblance of what was promised. Ultimately this does no one any favours - developers are wary of what designers will ask them to do next, and the value of engaging with a UX team is greatly reduced and questioned by the business. 

In projects where a UX team is engaged they are often brought in far too late in the process. It's often at a stage where fundamental experience changes can no longer be made there's only an opportunity to make minor cosmetic changes - as Nick Dunlavey put it 'hit it with a pretty stick'.

When a UX team is engaged one of the many values they add is ensuring that the experience works from a DDA perspective. A common problem spoken about yesterday was when engaged late on in a project there are sometimes major changes that need to be made in order to achieve DDA compliance - no organisation would choose to ignore this so of course the recommended changes are made but often this is at cost to the project both in a financial and time sense. The fact that should UX have been properly considered at an earlier stage the cost and delay could have been avoided is normally overlooked and once again the UX team are seen in a bad light. Not good, huh. 

There are a lot of challenges when it comes to UX in the Enterprise, and I've only touched on a few of them here. However I want to end this post (which I apologise has turned out being lengthier than expected) with some examples of how BT are taking steps to improve. 

In BT we now have a team dedicated to usability. They are small in numbers and spread thinly across all kinds of projects (web based, internal applications, physical products, complete end to end processes etc). But they are in demand and being utilised more and more. In my opinion having an in house usability (or UX, design, UI, or...whatever you want to call them) team is a good move - they can understand the details of business processes better than an external agency and overtime engrain a user centred design approach to the heart of an organisation.

In Osmosoft one of our core principles to build prototypes rather than PowerPoint. Doing this allows us to more quickly build a closer relationship with the client (whether they are internal or external) giving them something that they can touch and play with helping us to get an understanding of the interaction needs. Based upon feedback we can quickly demonstrate iterative changes that can only be done in code. 

Through BT's usability team, Osmosoft and other pockets of the business there are groups running regular masterclasses and awareness programmes to help raise the awareness of UX needs. These follow a ground up approach and focus on those who have an interest - something that was pointed out yesterday, and quite rightly too is that education needs to happen from the top level down as well. Unless the senior members of an organisation recognise the benefits of good UX then there'll always be issues. 

Finally, a longer term goal of BT's usability team is to make UX a mandatory check point in its delivery model. As a gated checkpoint early on in the delivery process projects will only be able to proceed if they've had the necessary engagement with recognised usability experts. Inclusion in this process and its enforcement across the business is a long process, hopefully in parallel there'll be enough of a growing awareness that such a check point isn't really needed.

In summary, when it comes to UX in the Enterprise there any many challenges and there is plenty of room for improvement. Conversations at UX Camp London demonstrated there are lots of people interested in resolving these issues and that over the coming months and years there'll be increased acceptance and plenty of interesting changes afoot.

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